All posts for "web design" tag

Meaning First: a manifesto for user-experience design

Published
16th November 2012
by 
Simon Norris
Category:
Meaning First: a manifesto for user-experience design

Meaning is what we assign to every aspect of our lives from the simplest of actions to the most complex. The design of any digital experience that feels meaningful has to accommodate our basic human need for discovery.

Meaning-first is a design approach that puts emphasis on delivering meaningful interactions.

Researching meaning: making sense of behaviour

Published
27th April 2012
by 
Simon Norris
Category:
Researching meaning: making sense of behaviour

Most of our decisions on a daily basis will be driven by some sort of emotional factor rather than thinking or reason. We process more than 11 million pieces of sensory information every second. We can only attend to about 40 of those but the rest is not disregarded - it's processed. As interaction designers we need to learn to dive below the surface and uncover the factors that will help us design deeper meaning.

Invisible Design

Published
17th March 2011
by 
Simon Norris
Category:
Invisible Design

Design is a very complex subject and it has many definitions but one I particularly like is ‘to plan and fashion artistically or skillfully’ (dictionary.com). Design is a highly skillful activity and requires dedication and creativity. Good design is a process and one that is made up of many elements. It is the successful combination of elements that deliver a great design that make it compelling, engaging and ultimately, invisible.

5 tips for effortless layouts

Published
9th February 2011
by 
Gemma Savagar
Category:
5 tips for effortless layouts

A great website layout will deliver an intuitive, effective and enjoyable experience. Layouts are the foundation of presenting information clearly, attracting attention to the right parts and guiding people to their goals. This article focuses on layouts and how to help users interpret them correctly and positively as they scan the page. This guidance can be used throughout the website development process.

“Do we need to push?”: A proposed framework for persuasion in ecommerce design

Published
3rd December 2010
by 
Jon Fisher
Category:
“Do we need to push?”: A proposed framework for persuasion in ecommerce design

To many online retailers, the holy grail of behavioural change would be engaging more customers in deciding to purchase! In a UCD ecommerce process what persuasive elements do we include and at what time? How do we “persuade and not force”? Exactly how hard do we push potential customers? This article proposes a potential framework for designing persuasive techniques into the design of an ecommerce website in order to maximise revenue and create great user experiences!

The Science of Persuasion in Web Design

Published
1st February 2010
by 
Jon Fisher
Category:
The Science of Persuasion in Web Design

Whether negotiating million pound business deals or convincing a toddler that playing with the sharp knife is a bad idea, we have all tried to convince someone else that our opinion is worth considering. Persuasion is an innate human skill that we regularly use, sometimes without even knowing. Captology (Computers As Persuasive Technologies) is a new discipline that has increased in prominence as we continue to replace human roles with computers. In a busy market place perhaps captology can give you the edge you need?